![]() ![]() You also keep saying that the game needs to have this price tag because its creation involved 35 people. The point that I'm raising, is that - in my opinion - whoever did your market research, seriously needs to re-evaluate their understanding of this market. My impression is that you truly, honestly believed that this product would fly with a price tag of $25, or (previously) $40. Now, I actually don't agree with the OP that you were trying to send people on a guilt trip. But not to people who may just be curious about it, or who don't have a lot of money to spend on games, or who know what else they can get for $25. At that price, I'd expect the game to sell to people who have a special appreciation for the original, to whom money isn't much of an issue, and who don't care much about the crude graphics and the non-immersive controls. Your game is competing against lots of games that are cheaper, look better, and aren't held back by outdated mechanics like e.g. All these games also look much better than the (according to the screenshots) fairly crude and outdated 3D graphics in Colossal Cave. Higher priced titles can still succeed in the market - see The Witness (36,99€) or INFRA (27,99€) - but these are, again, highly polished titles with huge amounts of content that also offer new and exciting worlds and stories to explore and aren't held back by outdated mechanics. Even if we just look at 3D adventure games, there are highly acclaimed titles like The Vanishing of Ethan Carter (18,99€), What Remains of Edith Finch (18,99€), Everybody's Gone to the Rapture (19,99€), The Painscreek Killings (19,99€) and lots more. In the indie space, this is a relatively high price even for extremely well-done, highly polished, highly enjoyable games - for comparison, see Hades (24.50€, 97% positive reviews), Dead Cells (15€ for the base game, 96% positive), Hollow Knight (14.79€, 96% positive), Crypt of the NecroDancer (14,79€, 95% positive), and many more. WIth all due respect - as someone who has to keep an eye on the gaming market as part of his day job, I most definitely think that from a consumer perspective, a price of $25 is too high for the kind of product that you're describing. And, at $24.99 I don't understand how you could say it is overpriced, especially if you are considering getting a VR headset someday. It's a very interesting and fun piece of computer game history brought to life. It's a faithful recreation of the original text game, with all the good, and the bad, that that implies. I'd encourage you to give the game a try. This was a very serious endeavor by a very large team, most of whom were in their 30s and already up to speed on modern development tools. You think that is too much? It's a great game, well implemented, and the single purchase gets you the PC version, Mac version, Steam Deck (Linux) version and Steam VR version (coming soon). Originally posted by Ken Williams:Huh? The game is $24.99. Whether or not you agree with lowering the price to actually get people to buy it, you don't go and start guilt tripping your potential customers and laying out the reasons why they're wrong for even thinking that. I would have paid the price, but for you to post a guilt trip to the people you expect to buy your game? That was not cool at all. ![]() If you want to explore those mysterious, off-route areas which not many have some across before, then try out the Daytime Ladder Tour.Originally posted by Ken Williams:Huh? The game is $24.99. Helictites, boxwork and flowstone are all other features that you can see as you journey through Colossal Cave! Kids will be amazed at the stalactites that protrude from the ground, and those stalagmites that hang from the ceiling. ![]()
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